Rudolf
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L.A. Noire (pronounced /ˈɛl ˈɛɪ nwaʁ/) is a 2011 crime video game developed by Team Bondi and published by Rockstar Games. It was released for PlayStation 3 and Xbox 360 and will be released for Microsoft Windows. It was released as a 3-disc game for the Xbox 360 console.[SUP][5][/SUP][SUP][16][/SUP][SUP][17][/SUP] L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) detective, to solve a range of crimes.[SUP][16][/SUP] Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of the cases' stories are revealed.
As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir – stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex, and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive colouring-style in homage to the visual style of film noir, including the option to play the game in black-and-white. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s (as well as James Ellroy's novel L.A. Confidential and the Curtis Hanson film based on it), such as corruption and drugs, with a jazz soundtrack. L.A. Noire is also notable for using Lightsprint's real-time global illumination technology, as well as Depth Analysis's newly developed technology for the film and video game industries called MotionScan, where actors are recorded by 32 surrounding cameras to capture facial expressions from every angle.[SUP][18][/SUP][SUP][19][/SUP] The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether they are lying or not.
L.A. Noire is the first video game to be shown at the Tribeca Film Festival.[SUP][20][/SUP][SUP][21][/SUP] Upon release, the game received mostly positive reviews from critics.
Source: http://en.wikipedia.org/wiki/L.A._Noire
PS3 and Xbox 360 versions are already released. Now I'm waiting for PC release this fall
Trailer -
<iframe src="http://www.youtube.com/embed/jeYym1U226M" allowfullscreen="" frameborder="0" height="345" width="560"></iframe>
As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir – stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex, and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive colouring-style in homage to the visual style of film noir, including the option to play the game in black-and-white. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s (as well as James Ellroy's novel L.A. Confidential and the Curtis Hanson film based on it), such as corruption and drugs, with a jazz soundtrack. L.A. Noire is also notable for using Lightsprint's real-time global illumination technology, as well as Depth Analysis's newly developed technology for the film and video game industries called MotionScan, where actors are recorded by 32 surrounding cameras to capture facial expressions from every angle.[SUP][18][/SUP][SUP][19][/SUP] The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether they are lying or not.
L.A. Noire is the first video game to be shown at the Tribeca Film Festival.[SUP][20][/SUP][SUP][21][/SUP] Upon release, the game received mostly positive reviews from critics.
Source: http://en.wikipedia.org/wiki/L.A._Noire
PS3 and Xbox 360 versions are already released. Now I'm waiting for PC release this fall
Trailer -
<iframe src="http://www.youtube.com/embed/jeYym1U226M" allowfullscreen="" frameborder="0" height="345" width="560"></iframe>